3D Art


WiP: Environment: Medieval Village

This particular project is currently a Work in Progress. Using Unreal Development Kit, I’m aiming to create a medieval-esque village market place with the use of modular and low poly assets.

Village Game Assets: Asset Placement Example (WIP)Village Game Assets: Asset Placement Example (WIP)Village Game Assets: House Village Game Assets: House Village Game Assets: House Village Game Assets: Barrel, Cart, and Crate which use the same textureBarrel, Cart, and Crate which use the same texture Village Game Assets: Textures








Created using Autodesk Maya, Adobe Photoshop, and Crazybump. Assets set up and rendered in Unreal Development Kit.






Satyr Low Poly Turn Around

Satyr character design made in ZBrush. Based on the concept art in the 2D Art section.

Blue Team GUI with Leaderboard displayed Satyr Character Satyr Character Satyr Character Satyr Character

High Poly Model, Normal, and Specular maps created in ZBrush. Diffuse Texture hand painted in Adobe Photoshop and ZBrush Polypainting. Low Poly Modeling and rendering done in Autodesk Maya.
















Low Poly Model and Jogging Animation

Models and animation done in Autodesk Maya. Textures created in Adobe Photoshop. Normal maps created using Crazybump.










Center of Mass Animations

Model and animations done in Autodesk Maya.