Senior Thesis Production: project Requiem
Based on Wolfgang Amadeus Mozart’s “Requiem.” The player flies an aircraft and faces enemy ships along with the music of “Requiem” playing in the background. This project lasted eight months and I began working on the project four months in. To help Team Schrodinger’s Box make this game in Unity3D Indie, I created 2D and 3D backgrounds using several programs. I also created the lighting in the different environments.
Tools Used:
- Adobe Photoshop
- Autodesk Maya
- Unity3D Indie
Dev Team:
- Auston Montville (Creative Director / Programmer / Audio Engineer)
- Joel Pelletier (Producer / Designer)
- Rob Witbeck (Designer)
- Alex Tabor (Programmer)
- Dan Rossi (Assistant Programmer)
- Dan Peavey (Lead Artist)
- Taylor Bjorndahl (Artist)
- Dan Hart (Artist)
- Ryan Fitton (Cinematic Artist)
- Doug Miller (Lead QA)
Download Requiem HERE





